@startuml
sprite $couch [48x48/16] {
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0000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD3000000
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0007FFF900AFFFFFFFFFFFFFFFFFFFFFFFFFF800AFFF6000
004FFFFF604FFFFFFFFFFFFFFFFFFFFFFFFFF207FFFFF300
009FFFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFFF800
00BFFFFFC00FFFFFFFFFFFFFFFFFFFFFFFFFF00DFFFFF900
00BFFFFFC00FFFFFFFFFFFFFFFFFFFFFFFFFF00DFFFFF900
00BFFFFFC00FFFFFFFFFFFFFFFFFFFFFFFFFF00DFFFFF900
00BFFFFFC003333333333333333333333333300DFFFFF900
00BFFFFFC000000000000000000000000000000DFFFFF900
00BFFFFFEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00BFFFFFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFFFFFF900
008FFFFFA000000000000000000000000000000BFFFFF700
001BFFFC10000000000000000000000000000002DFFFB000
000000000000000000000000000000000000000000000000
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}


!define FA6_COUCH(_alias) ENTITY(rectangle,black,couch,_alias,FA6 COUCH)
!define FA6_COUCH(_alias, _label) ENTITY(rectangle,black,couch,_label, _alias,FA6 COUCH)
!define FA6_COUCH(_alias, _label, _shape) ENTITY(_shape,black,couch,_label, _alias,FA6 COUCH)
!define FA6_COUCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,couch,_label, _alias,FA6 COUCH)
skinparam folderBackgroundColor<<FA6 COUCH>> White
@enduml